We had 19 players tonight for Wacky week 5 of 4 Thursday Casual Commander Tonight. We did 5 pods with 4 players each. Each pod had a random chance to win and split the box of M19 we were giving away. 9 packs per player.
I stepped in as player 20 to make the pods even. Skye rolled the die and the pod I was in won the box... Cut to Lando Calrisian "It's not my fault!"
So I Immediately announced that I wasn't accepting the prize packs.
I took 8 of my nine packs and had the other 4 tables randomly vie for the 8 packs ( 2 packs per player to the winning pod). we had a 2 pods tie and went to a roll off. I gave my 9th and final pack from the box to the player who lost the roll off.
Then I had 4 packs that I had won in split a box Wednesday to give out. I played in the split a box to make it an even number of players and won 4 packs.
My 4 split a box packs went to a pod that hadn't won anything yet. So 3 of the 5 pods tonight went home with prizes.
A total of 40 packs were given out tonight. 27 to my pod. 8 to another pod.
4 to a 3rd pod.
And 1 lucky player (well not so lucky, they lost the roll off for there entire table.) got a single pack.
We start the regular 4 week Casual COmmander Cycle next Thursday.
What is that you ask?
Each week we give out weekly prizes worth between 50-80 dollars each. We take $25 out of each weekly pod to pay for the monthly box gieway.
Then week 4 we take that 100 dollars($25 a week x 4 weeks) and buy a box from the store to give away to a player that has participated in at least 3 of the 4 Thursday Casual Commander Events. The player that wins is Randomly determined.
There are no prizes for Winning your pod. Just play commander and have fun. Like when everyone 1st started playing this great game and there was no internet or net decks. Just a brew you had made that you wanted to unleash on your friends.
We just got approval for Asmodee products. This is FFG and pretty much 90% of everything that Nerdstock sold that wasn't Steve Jackson Games product.
What does this mean? I don't have space to store board games. So if you want a game that is already out or coming out. Drop by Bell's Gaming Center and order one. You will get 20% off Suggested Retail Price of your purchase!
With the Distributors that I have I SHOULD be able to get ANY board game out there that is still in print. The only one I can't get right now is Cards against Humanity.
You got MTG cards you want to get rid of Before rotation? Here is a list of Rotating cards that Bell's is looking to buy for store credit.
Rotating Cards to Buy
Card Name Set Rarity Buy Price
Chandra, Torch of Defiance 7.00
Spirebluff Canal KLD Rare 3.60
Blooming Marsh KLD Rare 3.30
Saheeli Rai KLD Mythic 2.00
Panharmonicon KLD Rare 1.60
Botanical Sanctum KLD Rare 1.20
Angel of Invention KLD Mythic 1.20
Aetherflux Reservoir KLD Rare 1.20
Concealed Courtyard KLD Rare 1.20
Inventors' Fair KLD Rare 1.20
Inspiring Vantage KLD Rare 0.80
Smuggler's Copter KLD Rare 0.75
Aetherworks Marvel KLD Mythic 0.80
Kambal, Consul of Allocation KLD Rare 0.10
Padeem, Consul of Innovation KLD Rare 0.10
Paradoxical Outcome KLD Rare 0.10
Card Name Set Rarity Buy Price
Paradox Engine AER Special 9.00
Walking Ballista AER Rare 6.60
Metallic Mimic AER Rare 3.00
Heroic Intervention AER Rare 3.05
Disallow AER Rare 2.50
Baral, Chief of Compliance AER Rare 2.75
Rishkar, Peema Renagade AER Rare 1.00
Whir of Invention AER Rare 0.80
Sram, Senior Edificer AER Rare 0.60
Scrap Trawler AER Rare 0.60
Spire of Industry AER Rare 0.10
Fatal Push AER Uncommon 2.50
Lifecrafter's Bestiary AER Rare 0.10
Card Name Set Rarity Buy Price
Rhonas the Indomitable AKH Mythic 7.80
Gideon of the Trials AKH Mythic 3.50
Hazoret the Fervent AKH Mythic 2.50
As Foretold AKH Mythic 3.00
Anointed Procession AKH Rare 2.75
Nissa, Steward of Elements AKH Mythic 1.60
Vizier of the Menagerie AKH Mythic 1.20
Pull from Tomorrow AKH Rare 0.10
Aven Mind Censor AKH Rare 0.10
Prowling Serpopard AKH Rare 0.80
Shadow of the Grave
Card Name Set Rarity Buy Price
The Scarab God HOU Mythic 7.80
Torment of Hailfire HOU Rare 2.75
Ramunap Excavator HOU Rare 1.50
Nimble Obstructionist HOU Rare 1.20
Mirage Mirror HOU Rare 1.20
Scavenger Grounds HOU Rare 1.00
Bontu's Last Reckoning HOU Rare 0.80
Fraying Sanity HOU Rare 1.20
Hollow One HOU Rare 0.60
Leave // Chance HOU Rare 0.10
Solemnity HOU Rare 0.10
Hour of Revelation HOU Rare 0.10
SOLD OUT! I hope you pre registered. We sold our last Kit Thursday Sept 27
Pre registration now Available for Guilds of Ravnica Pre Release!
Bell's is having 5 events.
Sept 28- A 32 player cap midnight event AT 11:59PM Friday Night
Sept 29- A 24 player cap Saturday AT 1 PM
Sept 29- a 8 team cap 3 round Saturday night 2 Head giant AT 6pm
Sept 30- A 24 player cap Sunday AT 1PM
Sept 30- a 8 team cap 3 round Sunday Night 2 head giant AT 6pm
All events will be capped at 3 rounds. Pack per win PER PAYER. BUT even if you go 0-3 you get a pack. The 3-0 will get additional packs. My goal is to make 3-0 get 7 total packs or more depending on how many kits have sold.
Yes, if you do the math and the Saturday and Friday events sell out... I will be down to just 8 kits for Sunday. So Sign up early and lock in your spot. Random walk in players will not be turned away if I have kits to sell on Friday or Saturday and I have not hit my player cap.
You choose what event you want to play in.
You also get to choose your guild. I am getting 16 of each guild. So if you want your guild. Don't durdle! Reserve your spot and your guild today!
What does choose your guild mean?
You pick your guild and you get a pre release kit slanted towards your guild colors. There’s a different Prerelease Pack for each of the five guilds featured in Guilds of Ravnica--
Boros(RED/WHITE)--- Selesnya(GEEN/WHITE)---, Izzet(RED/BLUE)---, Golgari(GREEN/BLACK)---, and Dimir(BLUE/BACK)
you have 3 options
Prerelease with just the Prerelease kit will be $32.48 after tax. only 25 kits left out of 80 as of 9-21-2018
Bell's is doing a VIP package for $150.00 after taxes.
You get a Pre release kit.
A booster box of Guilds of Ravnica (with Buy a Box Promo)and your choice of Color of Eclipse 100 sleeves.
You get your Booster box at the pre release with buy a box promo!
Bell's has 11 VIP kits left. 1st come 1st served. (9-21-2018)
You can not just buy a booster box. You have to Buy the VIP Package to get the box at Pre release.
Option 3 is VIP but you do not want the sleeves it is $140.73 for the box and prerelese kit.
Bell's has 36 prerelease kits left to sell. (9-21-2018)
Spots are very LIMITED!
A message Wizards of the Coast sent to all Stores.
Prerelease Early Sale promotion returns.
When you get your allocation numbers, you’ll also see how many advanced boxes you can order for the Prerelease Early Sale promotion (20 for Core, 40 for Advanced, 60 for Advanced Plus.)
Order advance booster boxes through your Prerelease distributor. Any player can preorder boxes and pick them up on Prerelease weekend, plus get another WPN Buy-a-Box promo, not found in booster packs, for each box they purchase.
(Prerelese kit ) Allocations are in quantities of 20, not 18.
That’s because there’s a different Prerelease Pack for each of the five guilds featured in Guilds of Ravnica—Boros, Selesnya, Izzet, Golgari, and Dimir—and we want to give players the best chance of getting their preferred guild. So every increment of twenty will have four copies of each guild’s pack.
But even though Prerelease Packs come in quantities of twenty, prize packs are calculated as though they were in increments of eighteen (because there are thirty-six boosters in a box, not forty). So, you can accomodate more players, but the trade off is Wizards is providing 1.8 boosters per player, rather than the usual 2. Keep that in mind as you plan your prize structure.
Bell's is an Advanced store. I am only selling 38 of my 40 Guilds of Ravnica Booster boxes so that we can prize out the normal 2 packs per player.
Francisco and his Jeskai Control deck was 2-0-1 going into the 4th round. All he had to do was beat the Immovable Object at table 1 to Qualify for Summer Slam.
One week ago Daniel showed up to play No pity modern Monday. I played him in the 2nd round and we chatted after the match.
I gave him some sugestion for sideboard cards since he didn't have a sideboard for his deck and I suggested a card or 2 that would help his orzhov Extort deck.
Apparently he listened and picked up the cards that we had talked about and then won the FNM at Rogues Gallery.
Tonight he brought in his wife to join the world of MTG and share in his love of the game. Dan was excited to test his FNM winning Deck at No pity Modern Monday at Bell's Gaming Center.
His wife Kiley had bought a Blue M19 Planeswalker deck and a few booster packs. It was a casual standard deck vs competitive Modern Decks. Jon "Gruul the land Destroyer" offered to lend her his Eldrazi Tron deck. It was way too complex for a brand new player.
I offered to let her used my $50 pauper deck turn Modern deck that was fun and easy to play.
It took a couple of mintutes to explain that almost all 30 of the creatures in the Mono Black deck had a enter the battlefield trigger. So even if they died right away to an opponents spell. They still got there triggered ability to resolve.
She accepted my offer and with her 2nd round opponents permission I rode shot gun as she piloted the mono black deck. I explained the basic mechanics of the game and the phases of the game as she played. Her opponent was very patient as Kylie had to read almost every card her opponent played. She was new and wanted to learn what her opponent was doing.
Her 2nd round opponent was playing Naya Burn. an all in deck that needs all of its cards to count. The mono black deck is all about making your opponent discard cards from there hand.
It is actually a pretty solid match up.
Kylie ground Kevin's hand into zero cards before Kevin could deal lethal damage to her. The next thing Kylie Knew. She had 2 creatures on the Battlefield and Kevin has Zero cards in hand and Zero creatures on the Battlefield. Kylie swung in for damage.
Kevin Drew a card. It was a land. Kylie swung in for Damage again. Kevin drew a crad for his turn. Another land. Kylie Swung in again. Kevin Drew a card for his turn. Another land. Kylie swung in one more time and won her 1st tournament game.
She was extremely happy and couldn't believe what had just happened.
Game 2 was Kevin on the play which meant he doesn't draw a card on is 1st turn.
Kylie Cast Duress and took Lightning helix. Saving her 3 damage.
Kevin then on turn 2 cast Atarka's command and surprised me by doing 3 damage to Kylie and putting an extra land into play from atarka's command. Why did this surprise me? Kylie's deck s all about making you discard a card of your choice. So you generally save the extra land to pitch and not a good card that helps you win the game.
Kevin had 1 card left in his hand at this point. Kylie cast Ravenous rats and made kevin discard Blood Braid Elf. Now on turn 3 Kevin is living off the top of his deck.
Kylie was getting the hang of the deck. She kept wanting to cast Gatekeeper of Malakir on an empty battlefield. I kept telling he no, cast something else.
The finally Kevin dropped a creature. On Kylie's turn she looked at me and said what should I cast? I said you know that card you have wanted cast cast since turn 2? that one. She cast it. I explained the kicker mechanic and Kevin Sacrificed his only creature.
Kevin then proceeded to draw several lands in a row while Kylie got in for damage. Game 1 was much closer than game 2.
And just like that Kylie won her match 2-0. She was happy and still wasn't sure what just happened. I explained to her that you ran your opponent out of resources and then won. That is how the deck works.
Kylie was sitting at table 2. A win got her top 4 and Prize support. A lost got her a Crisp High five and a thank you for playing.
She was paired up against blue white control. Again not a terrible match up. Blue/white wants to do nothing but react to what you do. But Kylie's deck is all about making you discard your hand. And with no hand you can't react to what she is doing!
Game 1 Again with her opponents consent I sat next to her and gave advice when needed. She had for the most part figured out what the mechanics of the deck did. Now I had to explain to her the nuance of Timing.
The Naya burn player can't stop your spells from resolving. So casting spells before the combat phase is not a big deal.
Now the completely the opposite is true vs the Blue/white control player.
She got a turn 2 ravenous rats forcing a discard of a powerful spell. a turn 3 Duress hit Jace, the mind Sculptor. Turn 4 Liliana Specter made him discard again.
I had to keep repeating. No, Attack 1st for the 1st 5 turns of game 1. She kept wanting to cast her spells before attacking. Why is this not a good idea? The control player wants options. If you attack 1st, they have to decide to take action vs the creature attacking them or take damage. If they do nothing. Damage gets through then you are closer to winning. If they take action vs your attacker. They have no mana left over when you cast your good spell after combat.
Finally her opponent had 2 cards left in his hand. Once again I said No, attack 1st. So she did. Her opponent used one of his remaing 2 cards in hand. A kill spell on her attacker leaving 1 card left in hand. When she dropped liliana's Specter and he had to Discard the only card left in his hand.. His Teferi, Hero of Dominaria. One of his only win conditions.
I looked at Kylie and said, now do you understand why you always attack 1st vs control? She smiled and said yes.
To my amazement. Her opponent resolved a Teferi and flipped search for azcanta.
I sighed and said now it gets really hard for you to win. Somehow She ripped a couple of discard spells and then a Duress followed up by a gray merchant of Asphedol for the win! She beat a FLipped Azcanta and a Teferi!
Again she ripped apart her opponents hand. It looked like she was off to the races when she duressed Terminus, a board wipe spell, out of her opponents hand. It was his last card. Kylie had 5 attack power on the battlefield. Just a couple a swings and game over.
Then her opponent Miracles a terminus off the top his next draw. Wiping out the 5 power.
Then he starts attacking with Celestial Colonade. Kylie went to block. I pointed out she was at 20 life. She can let that thing swing in for 4 damage several times before she needs to block it. Your life total is a resource. Wining the game 1 life to 0 life or 20 life to zero life counts as win. Nothing more and nothing less.
What this did is tap 5 of her opponents lands giving her the opportunity to load up the battlefield with creatures. Her opponent Drops a Teferi and passes turn. Now it looks like she is going to lose this game. Then she rips Duress off the top of the deck like a pro. Casts Duress. Takes his counterspell. She then dropped a Gray Merchant for 10 damage and put her opponent to 1.
Her opponent rips Supreme verdict off the top of the deck and wipes out Kylie's board. He had a Teferi out at this time too. Somehow he only had 2 mana open. She rips another gray merchnt off the top of the deck.
I tell her either has has it or you win. She looked at me questioningly.
You have to win on this turn or he takes over the game and kills you in a turn or 2 with his celestial Colonade.
Drop it likes it hot and either you win or we go to game 3.
So she casts Gray Merchant for 2 damage. Her opponent just drops his hand ono the table and says you win.
She looked at me like what just happened. I shook her hand and said congratulations you just won and finished in the top 4 and will get prize.
She was very happy with the deck and is going to come back again to play FNM Modern. She wants to buy the deck. I cautioned her. I said you know how Kevin had the bad side of variance and drew 5 land in a row game 1? Sometimes that will happen to you. You experienced the good side of Variance today. Your deck drew Hot. You will have games where you just draw 5 land in a row and loose.
Dan Didn't fare so well but didn't mind because his wife had a blast and won store credit prize.
Dan was amazed at how patient and helpful all 3 o her opponents were and how I taught Kylie the technical aspect of phases of the game and the nuance of timing. They were both grateful that they found Bell's Gaming Center.
And I am glad that they did. I opened this store so Magic:The Gathering and Dungeons and Dragons players would have a great place to play.
Looks like we are doing well on that front.
Congratulations to Anthony "The Tax Man" for winning tonight's Modern FNM going 3-0 and Qualifying for Summer Slam!
He had a few words to say after the event was over.
Let me tell you how it will be.
There's one for you, nineteen for me.
Should five percent appear too small.
Be thankful I don't take it all!!!
If you drive a car, I'll tax the street.
If you try to sit, I'll tax your seat.
If you get too cold, I'll tax the heat.
If you take a walk, I'll tax your feet.
Don't ask me what I want it for...
If you don't want to pay some more!!
Now my advice for those who die
Declare the pennies on your eyes
Death and Taxes are life's Guarantee
Summer slam has no Grim Reaper, but The Tax man there Will be!
Powerfull Words from a Powerful man,
Only 4 slots Remain for Summer Slam!
Sarah "Baberaham Lincoln" Wins 7:00PM No Pity Modern Monday August 13 in controversial fashion to qualify for Summer Slam!
Sarah burst onto the scene after a 6 week absence from the game Declaring herself "Baberaham Lincoln". She got everyone's attention after defeating Judge Dredge (Saturdays Qualifier winner) in the 1st round. She defeated "Daniel "the Rager" in the 2nd round at table 1.
She was Still sitting at table 1 in her 3rd round match up vs "the Drunken Master".
The outspoken "Baberaham Lincoln" taunted Magic Mike who was at table 2 in the 3rd round by saying " Are you going to bring your belt to the table for our match in the last round?" after she had defeated her 3rd straight Summer Slam qualified opponent.
" No, I am going to WEAR it" replied the Champ.
Baberaham Lincoln and Magic Mike won there 3rd round Matchups.
Everyone thought the Champ was going to play the outspoken "Baberaham lincoln" in the 4th and Final round at table 1.
Then Controversy hit. While Magic Mike was walking over to the Display shelf to grab the Championship belt for his the final round Match vs Baberaham Lincoln at table 1... The pairings went up on the big screens. The Champ was stunned. Instead of being in the Feature match for the main event...The champ got paired down and ended up at table 3. Stumbling in the 1st round came back to haunt the Champ.
Sarah "Baberaham Lincoln" Lost her 4th round match vs Robert at table 1. This made them both 3-1
The champ dispatched his final opponent and also ended up 3-1 but finished 4th because of the tiebreakers due to the pair down.
She earned it tonight" said the champ. "But had we played, I would have won and finished in 1st place. There will be no dodging anyone September 10th."
"I am ready and can't wait for September 10th. Come at me bro." Was Baberaham Lincoln's response to the camps post tournament comments.
Congratulations to Baberaham Lincoln for Winning the 7:00pm No Pity Modern Monday event August 13, 2018 and Qualifiying for Summer Slam.
She won $20 in credit and used it to buy cards for a new commander deck she is working on.
Robert had to work hard just to get 2nd. And won $14 in credit.
Judge Dredge took 3rd.
Magic Mike the Reigning Champion finished 4th
Sunday Standard Showdown Debuted at it's new time of 3:30pm This week. And what story we have to tell...
Congratulations to Paul and Kale for splitting the top 2 prizes In our Sunday Standard Showdown.
Alan, Kalvin, and Matt rounded out the top 5.
All 5 got store credit AND a Showdown pack!
Our other 9 competitors each took home a pack of there choice and 4 of those 9 also won a a random Showdown pack.
You want a story of perseverance? Chris went 0-4 and didn't win a game all day during the Sunday Standard Showdown.
We had given away 3 of 4 Random showdown packs.
There were 6 people left that hadn't won a random pack. Chris was number 6 out of 6. Chris's phone was blowing up. His parents wanted him to leave as they were ready to pick him up. Our Judge Dredge rolled in front of everyone to determine the last random giveaway. And the result was a 6.
Chris shouted in joy as he finally won something.
He was the happiest player in the building. He went 0-4 and still was happy when he left.
That is why they call them Magic Cards.
What amazing coolness will happen next at Bell's Gaming Center? Will it happen to you? Come on in and find out!
Marcia hadn't played Magic:The Gathering in over 20 years. She came into Bell's Gaming Center to Host Cards Against Humanity. We needed 1 more player to fire the draft, so Marcia Volunteered.
This was the Deck that Marcia Drafted. She 100% drafted the deck on her own with a little advice from me like make sure you draft at least 15 creatures. I built her mana base for her while she decided on what cards to play and what cards to cut. I also helped her pilot her deck by giving advice on what the best play would be from time to time during her matches.
Just like riding a bike, She remembered how to play Magic:The Gathering. And after shaking off a little rust in the 1st game of the 1st round she rolled to a 3-0 finish.
Act of Treason and sleep helped her overcome her 1st opponent. Game 1 Marcia's opponent tried to go big. And she took his Big creature not once but twice. Like the Spanish Inquisition. Nobody see's the 2nd act of treason coming. "You have a SECOND one?!"
In the 2nd game of round 1 her opponent tried to go wide and gained life up to 23. It was a standoff that Marcia was quickly loosing. Then it happened. She got her 4th mana and cast Sleep. Tapping a board full of eight 1/1 goblins, a life link creature and a mid sized creature. She attacked for 13. Then the next turn she act of treason his only blocker and swung for more than 13 and the win.
Round 2 Summary
Turn 2 Tormenting voice and Act of treason in game 1 and Turn 2 Tormenting voice and Sleep in game two helped finish the game along with her perfect curving out and her opponent running out of cards.
Round 3. The 2-0 vs 2-0.
Marcia won game 1 by casting act of treason targeting her opponents gutter snipe. Then she cast her 2nd Act of treason Triggering gutter snipe to do 2 damage. This brought her opponent to 11 life. Marcia could attack for exactly 11 damage and the win by attacking with her creatures, the gutter snipe from the 1st act of treason and the 2nd creature she took with act of treason #2!
Game 2 she mulliganed to 5 and got blown out.
Game 3 Marcia once again had Tormenting voice on turn 2. Her 2 land hand, plus tormenting voice, plus 1 manalith, plus two 5 mana spells meant she could pitch one of the 5 mana spells and draw 2 cards. She drew into her 3rd land and dropped a Manalith on turn 3 Giving her 4 mana.
Meanwhile her opponent had mulliganed to 5 but was putting up a good fight and buying time with 2 essence scatters and a bounce spell.
Eventually Marcia played a card that said draw a card if you control an artifact when this creature enters the battlefied. Then she said Catch and threw a lava axe at her opponent for 5 damage.
The 3rd extra card she drew plus her opponents mulligan to 5 finally ground her opponent out of cards.
Marcia cast the blue creature that has an enter the battlefield trigger that reads When this blue creature enters the battlefield target artifact you control becomes a 5/5 artifact creature for as long as this blue creature is on the battlefield. She targeted her Manalith with the ability and the artifact became a 5/5 creature. Manalith was now a 5/5 creature and could attack completely unopposed. Manalith ended the game in 2 turns.
Marcia Had drafted a foil Omniscience with her 1st pick, pack 1. Selling this paid for the Draft entry fee. Then she gave her 1st and 2nd round opponent 1 pack each. Then she gave her 3rd round opponent 2 of her prize packs for being the only person to take a game from her.
By the time the draft was over the D&D crew had finished there Saturday night session. They joined Marcia and I and we all played cards against Humanity with her until well after midnight!
What a great Saturday at Bell's Gaming Center!